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Join Master program GRACE established 30 Mentorship Agreements with companies

International master's program “Gamified Reality Applications For Real-World Challenges And Experiences (GRACE)” established 30 Mentorship Agreements with companies and another 30 Memoranda of Understanding with HEIs, Organisations, Associations, Research Institutions, and companies expressing the intention of partners to accept a seat on the Advisory Board.

  • As partner universities within the European University Alliance E3UDRES2, the St. Pölten University of Applied Sciences (Austria), Saxion University of Applied Sciences (Netherlands) and Vidzeme University of Applied Sciences (Latvia) share common expertise in game and XR development as well as in several of the potential fields of application, such as health, manufacturing, smart industries, creative industries, or education. To bundle these competencies, a Joint Master of Science degree programme is conducted, focusing on new XR gamification-based learning applications that prepare graduates to develop innovative products for future markets. Due to its practice-integrated form of study, the E3UDRES2 Joint Master’s Programme Gamified Reality Applications for Real-world Challenges and Experiences (hereinafter referred to as “GRACE”) intensively links study and professional practice.

  • The collaboration between companies and the Consortium centres on an intricate mentorship programme that significantly benefits all parties involved, particularly students. This program is characterised by its flexibility, allowing stakeholders to determine the form and extent of mentoring that best suits their needs and resources. The range of engagement options is broad, spanning from minimal supervision with just three contacts per semester to more intensive collaborations such as fixed contracts for work or internships.

  • A key feature of this program is its collaborative approach to project development. Both companies and students have the opportunity to propose projects, fostering innovation and ensuring that the work remains relevant to both academic and industry interests. To facilitate effective partnerships, a matchmaking process is employed to pair mentors with students, taking into account factors such as skills, expertise, career goals, and project requirements.

  • To facilitate the on-boarding process and provide long-term methodological support for mentoring, we are developing a multi-level Mentorship Trainee Program for mentors as a continuing education offering. This program takes the form of micro-credentials, which complement the employee’s competency portfolio.

  • This mentorship structure creates value for all participants. Students gain practical experience, industry insights, and potential career opportunities. Companies benefit from access to fresh talent, innovative ideas, and a pool of potential future employees. Mentors benefit from gaining additional competencies. Universities strengthen their industry connections and enhance the practical relevance of their academic programs.

Find full list of companies: Mentorship Partners – Joint Master Grace

Find full list of HEIs, Organisations, Associations, Research Institutions, and companies: Advisory Board – Joint Master Grace

Companies and institutions in Latvia - SIA EXONICUS R&D, SIA "Overly Creator", SIA "BirgerMind", BIMSynch, Studio Perspective, Strenči Psychoneurological Hospital, High Hill (Fungo App), Latvian Construction Companies Association, RIGA STRADIŅA UNIVERSITY, and VREACH. Students will work closely with these partners and, upon successful collaboration, develop real, usable products with high technical readiness levels (TRL6-7).

Vidzeme University of Applied Sciences is looking for the next representatives of E³UDRES² - the European University - among students

Until April 21, Vidzeme University of Applied Sciences students from all study programs and study fields can apply to represent ViA in the E³UDRES² network.

This is a unique opportunity to represent your own interests and those of other ViA students in Europe, including gaining international experience, establishing new contacts, traveling (short-term trips), networking with like-minded young people and experts in various fields. E³UDRES² is an opportunity to change your everyday life and overcome serious challenges that will contribute to your experience and ability to cooperate in the future.

The opportunity to represent student voices in the E³UDRES²student council for two years gave me the opportunity to seriously develop project management and problem-solving skills, and of course, the ability to cooperate in an environment of different cultures and mentalities. This is a way to learn more about student opportunities, make my first contacts with other students in Europe and elsewhere in the world, as well as bring my ideas not only to ViA, but also to the entire E3UDRES2 community," says student representative Karīna Anna Lapiņa.

Selection criteria:

  • ViA student (preference given to students who are not final year students)
  • Preference given to previous experience in working on school and/or student councils, student-organized events

Interested parties who have questions or want to learn more will have the opportunity to meet online with the current ViA student representative in the E³UDRES² network – Karīna Anna Lapiņa. The meeting will take place on April 15 at 3:30 p.m.

Send a short motivation letter to This email address is being protected from spambots. You need JavaScript enabled to view it. by April 21.

EUDRES

Interactive Seminar "Future Paths of Tourism Education" was held at Vidzeme University of Applied Sciences

To strengthen collaboration with industry companies and organizations and to discuss how to jointly develop a modern tourism education offering, an interactive seminar titled "Future Paths of Tourism Education" was held at Vidzeme University of Applied Sciences on 3 April 2025. The workshop brought together 17 organizations from all regions of Latvia.

The event began with a presentation on tourism study opportunities at Vidzeme University of Applied Sciences, introducing participants to current projects and research in the tourism sector and their practical application. Attendees learned about projects such as CirToS, Change(K)now!, Life LatViaNature, Interactive Gardens, and SIPAS. The university students also provided insights into how industry collaboration is integrated into their studies, for example, through joint activities such as hackathons.

The second part of the event featured a workshop titled "Towards Tourism Education in Collaboration", organized in the framework of the SIPAS project (Promoting Sustainability and Technology in Tourism, Hospitality, and Service Studies through Strategic Industry Partnerships). Within the SIPAS project, all participating universities - in Latvia, Portugal, and India - are hosting meetings with industry representatives to evaluate existing collaborations and develop new ideas for improving cooperation between universities and the industry. This includes discussions on new tourism courses developed within the SIPAS project. The workshop focused on generating ideas and solutions that benefit all parties, covering aspects such as study content, collaboration, and resource sharing.

As a result of the workshop and discussions, industry stakeholders and collaboration partners shared their perspectives on improving cooperation with the university. Recommendations were provided, and barriers were discussed regarding how to ensure more effective communication of research results, improve the internship process and study content, and provide better feedback to the industry on various university initiatives. A key takeaway from the workshop was that collaboration should bring mutual benefits to both involved parties.

ViA, RTU and SEI Tallinn researchers reveal the potential of hydrogen as a fuel for coastal fishing in the Baltic Sea

Vidzeme University of Applied Sciences(ViA), together with researchers from Riga Technical University and the Tallinn Center of the Stockholm Environment Institute, as well as professionals from the companies “Genevos SAS” (France) and SIA “A2Z Gannet” (Latvia), launched the project “Coastal Fishing Vessels Powered by Zero-Emission Hydrogen Fuel Cells (H2-SEAS)”.

The project researchers have conducted a first-of-its-kind literature analysis, including a legislative analysis, and provide a first insight into the extent to which Latvia, Estonia and France are ready to use hydrogen as a fuel. The barriers identified by the researchers for the use of hydrogen in Latvia are:

  • The national energy and climate policy documents do not specify specific hydrocarbon use and do not provide for specific actions
  • As an obstacle to hydrogen production and deployment of fueling stations, the national policy document mentions the lack of experience of state institutions and the lack of appropriate legislation regarding the deployment of hydrogen fueling stations, which complicates the administrative process for obtaining the necessary permits, causing delays and additional costs
  • The country has not yet developed a hydrogen strategy
  • The biggest obstacle to the introduction of hydrogen in Latvia, as in other countries, is the lack of cheap renewable energy for hydrogen production.

 

A large part of Latvia's thermal energy and electricity is still obtained from imported natural gas, but there are changes in the field of marine energy, however, it is expected that Latvia will remain dependent on imports.

The project’s recommendations for policy makers on promoting the use of hydrogen in small-scale fisheries are based on reviews of current policies and legislation, as well as on the experience of project partners working on energy and environmental policy planning and implementation at national level in the respective countries. The main conclusions drawn from the initial literature review are as follows:

1. When revising European Union Hydrogen Strategy, refer to and present sector specific tangible goals like goal of transition to carbon neutral fuels in fisheries by 2050.

The current Hydrogen Strategy does not contain any reference to hydrogen use in fisheries.

2. Continue to pursue transition to renewable energy particularly supporting the rapid enlargement large scale offshore wind energy production linked with hydrogen production.

Main barrier to wider use of hydrogen is lack of affordable renewable energy.

3. Together with supporting production, storage, and distribution of hydrogen, consider also measures for encouraging the demand side in order to create a market for hydrogen.

One of the barriers to hydrogen deployment is lack of demand.

4. Take measures to reduce the legal and administrative barriers in the production, storage, and distribution of hydrogen.

One of the barriers to hydrogen use in fisheries is bureaucracy, lengthy and costly permitting procedures to invest in hydrogen production, storage, and distribution facilities.

5. Take action to phase out harmful subsidies for the production and use of fossil fuels.

Subsidies for fossil fuel production and use distort the market and prevent transition to carbon neutral fuels.

6. Adopt Commission proposal to revise the Energy Tax Directive (COM(2021) 563 final).

ETD is not in line with EU climate and energy objectives, taxes on fossil fuels are low and do not cover external costs of production and use of fossil fuels.

7. When preparing and adopting regulations for use of European Maritime and Fisheries Fund (EMFF), require inclusion of hydrogen infrastructure development in national programming documents.

Development of infrastructure allowing access to hydrogen fuelling in small fishing harbours is not prioritized in EMFF programming.

8. Current CFP Regulation should be revised in order to accommodate repowering of fishing fleet with hydrogen propulsion systems.

Current regulation restricts changes in tonnage and engine capacity of registered vessels.

9. Member States should develop dedicated administrative support for Small-scale Coastal fishers at the local level that would help them access EU funds.

Currently fishermen lack information, competence and skill to fill in web-based bureaucratic application formats to access funds.

10. Member States should develop strategic plans at the local level to facilitate access to funding for Small-scale Coastal Fisheries enterprises. These plans should aim at achieving their resilience, sustainability and adaptability to external factors, including increased funding towards investments for fleet energy transition to use hydrogen and establishing supply infrastructure in fishing harbours.

Currently such dedicated funding plans are missing and Small-scale Coastal fishermen are not able to compete with larger fishing companies over the funds.

Read full document: HERE

Horizon Europe Research and Innovation (2021-2027) Missions 2023-2024EN Funded by the EU POS

Work Programme “Restore our ocean and waters by 2030”, the call HORIZON-MISS-2023-OCEAN-01-05, Grant Agreement: 101157530

Do you want to master the future of XR & Gamification? Join our Joint Master Programme Gamified Reality Applications (GRACE) - Applications Now Open!

GRACE is a cutting-edge programme designed to develop and implement Extended Reality (XR) solutions for real-world challenges in healthcare, education, smart industries, and beyond.

💡 Why Choose GRACE?
- Hands-on Experience: Work on real-world projects in healthcare, education, smart industries, and design & art.
- Strong Job Prospects: The EU Strategy on Virtual Worlds forecasts 860,000 new jobs in Europe.
- Expert Mentorship: Gain insights from academic and industry mentors who help shape your project and tackle real-world challenges.
- Gamification in Action: Experience gamification firsthand through the Path to Reality concept.
- Inclusive & Global: Join an international, diverse, and welcoming learning community.
- Expand Your Network: Connect with professionals across 3+ countries to kick-start your career.

"GRACE will equip students with the skills to create and implement XR experiences and allow them to explore how gamified XR and games can address real-world challenges" - Michael Iber

🎓 Who Can Apply?

Bachelor’s graduates in game studies, creative computing, digital media, computer science, information or multimedia technology, extended reality (XR/VR/MR/AR), or a related field. 

The Joint Master Programme Gamified Reality Applications (GRACE) is the first joint degree of our European University Alliance @EUDRES.

🗎 Check the programme brochure now! 

🔗 Find out more on our website: GAMIFIED REALITY APPLICATIONS FOR REAL-WORLD CHALLENGES AND EXPERIENCES (GRACE)

📅 Application is open till June 30th.

 

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